In some other threads they talk about Build20. Fine, but not the most exciting stuff there is. 21 Mentioned 0 Post (s) Tagged 0 Thread (s) Newest version of Lacewing and download Hi, i have build14 of the lacewing extention and i can not find any newer version to download. WITHOUT my players having to know their friends IP, go into port-forwarding, etc. Does anyone have an example of a "game lobby" or external hosting in Fusion? I've searched a lot on the Internet and it's all IP-to-IP port forwarding stuff. Also, there is a tutorial for using Lacewing Relay Client in MMF2/CTF2.5 For a small Lacewing chat, download here. I have enjoyed using Lacewing for IP-to-IP connections and playing around with various prototypes with friends, as such, but would love to create a game where I have a dedicated server which players can connect to 'the servers' to be match-made/etc. Is such an architecture possible? I'm a long time user of MMF2, but n00b of network programming and configuration. Does that mean my router will be slammed and wrecked with overload? they'll be communicating through my router. My players play through the server port they selected, communicating using it. They select an "open room" or open port.ģ. My players click on "Online Play" and their game is updated by the server to show the status of each port AKA each "game in progress". It is just serving as an interim means of communication.Ģ. This machine has several ports open for communication for my players to connect to. Feature highlights include dark mode, an integrated skin editor UI, new object conditions and much more Clickteam Fusion 2.5. Have a machine of mine personally set up to be a server. We have released a preview video, highlighting some of the many improvements b294 update will bring to Fusion 2.5. I'm certain there will be several holes in my idea:ġ. So I have an idea of how to approach it and would like others to weigh in. Of course, it is a SERIOUSLY big asset to have "tear-free" online play. I have enjoyed using Lacewing for IP-to-IP connections and playing around with various prototypes with friends, as such, but would love to create a game where I have a dedicated server which players can connect to "the servers" to be match-made/etc.
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